Precision illustration



I produce computer generated illustrations and animations, photorealistic or stylized. Mainly of a technical nature, my range of work is fairly diverse.

I like to show how things work, how they used to work and how they will work when built. These can be as an individual object or set in a location, right through to larger scenes incorporating a landscape setting.

Cutaways, ghosted, exploded using Cinema 4D, Photoshop, Illustrator, Wirefusion and After Effects.

I am producing more and more animations of a technical nature at the moment, compositing in After Effects with added type and sound.